Contrary to popular belief, Rhino and SolidWorks users can work together and in this quick series we’ll go over the basics of moving files between the two packages easily…all while being able to fully edit your part in both programs.
Category: Rhino
Solidworks <3 Rhino: Rhino to SolidWorks
Contrary to popular belief, Rhino and SolidWorks users can work together and in this quick series we’ll go over the basics of moving files between the two packages easily…all while being able to fully edit your part in both programs.
Tip O’ the Horn 006: Setting up PictureFrames
In this episode of Tip of the Horn, we’ll take a look at setting up PictureFrames in Rhino. PictureFrames are a powerful tool when you need a background reference image. Unlike Background Bitmaps, PictureFrames allow you more control and flexibility with your images.
Tip O’ the Horn 005: Delete Hole Command
In this episode we’ll take a look at the painstaking process of deleting holes from geometry. The traditional way to delete multiple holes in a model is to go through one by one, however the Delete Hole Command is a valuable resource for those needing this particular feature in a model.
Tip O’ the Horn 004: Barrel Rifling (Twisting)
In this episode we’ll take a look at a quick technique for creating barrel rifling for a gun design. By using a gun that was modeled for Men in Black III as an example, we’ll start from scratch and walk through the steps for creating a twist that we’ll Boolean from our barrel tube.
Tip O’ the Horn 003: Easy Shut Lines in Rhino
One of the great features in Rhino 5 is the ability to apply shut lines. Any adjacent surfaces that have a break between them (such as panels on a car or aircraft) are referred to as shut lines. In this video we’ll go over some quick tips for showing multiple iterations of panel break-ups in a non-destructive manner.
Tip O’ the Horn 002: Creating Render Modes
In the last episode we looked at some quick techniques for analyzing your model on the fly. In this episode, we’ll take a look at how you can easily set up your very own render modes and adjust them to your likeness.
Tip O’ the Horn 001: Display Modes as Analysis
Welcome to our first edition of Tip O’ the Horn! Here at cadjunkie, we’re proud to introduce our very first episode from Rhino Master and VFX Blaster Scott Schneider! In this episode, Scott will go over some quick techniques for analyzing your model on the fly for those ultra-intense speed-modeling sessions!
Audi A3 Hood Scan Reverse-Engineering
Today we have a very special treat thanks to our EvD guest Sky Greenawalt! Sky sent us a 3D scan of his Audi A3′s hood for us to play with. In this video, we’ll be taking a look at importing a 3D scan into Rhino, exporting to modo for a rebuild, then finally pull it into SolidWorks using T-Splines so it’s ready for some intense modeling-action! Thanks Sky!!
Rhino L1 09: Revolve Surface
Using a simple revolve surface for multiple parts of a space blaster design.
Rhino L1 08: Offsets and Fillets
In this part 2 of our 2 part NURBS series, we’ll be finishing up the ceramic vase by creating interior wall offsets, surface fillets, joining up the ends with a blend surface, and creating a surprisingly simple handle.
Rhino L1 07: Freeform NURBS Surfaces
In parts 1 and 2 of this introduction to NURBS, we’ll be building a simple ceramic-style pitcher using freeform NURBS surfaces. This should be fun!














